
This past weekend the Canadian Open 2012 Blood Bowl tournament took place at Dueling Grounds in Toronto. Last year I went to this tournament for the first time and came in dead last but I have the excuse of having gone in with Ogres. I’ve made Chaos Dwarves my team of choice for 2012 and this was my first tournament outing with them. The format of the tournament was a typical resurrection-style tournament, 1100 TV build, with a 5-skill pack where one skill could be a Double skill and no player receiving more than one upgrade. I went with the following roster:
- Bull Centaur with Block
- Bull Centaur with Sure Hands
- Chaos Dwarf Blocker with Guard x2
- Chaos Dwarf Blocker with Leader (Double skill)
- Chaos Dwarf Blocker (unaltered) x4
- Hobgoblin (unaltered) x3
- Team Re-roll x2
- Apothecary
- Fan Factor 5
- Assistant Coach
- Cheerleader
I’ve been playing Chaos Dwarves in a local league without a Minotaur and wanted to be able to play a team without a Big Guy. I was also pleasantly surprised at how much money I had left over to spend without purchasing a Minotaur. While it was pointed out to me that I could have just purchased another re-roll with the 70K I spent on Fan Factor, Coaches, and Cheerleaders, my thinking was that I always wanted to have a good chance at winning FAME and, therefore, be less susceptible to kick-off events like Throw a Rock and Pitch Invasion. The Apothecary also got some odd looks as there was no “Apothecaries automatically work” rule in play. While it’s true that I could have picked up an extra Hobgoblin for what I spent on the Apothecary I wanted to have the greatest chance of all my positional players surviving whatever came their way while grinding down my opponent. While I stuck to more defensive skills like Guard as opposed to Claw or Mighty Blow I felt that, if I stayed patient, I could eke out typical 1-0 or 2-1 Chaos Dwarf wins with the team I had.
Game #1 vs. Peter Meers (Vampires)
Pete, the most genuinely nice guy on the tournament scene, and I have played each other twice in the past two tournaments we’ve been at and have gone 1-1. Pete defeated my Underworld with his Skaven at the 2011 Warpstone Cup but my Underworld got their revenge at Blingtoof’s Gitbash against his Orcs so this would be the rubber match. Pete’s team consisted of four Vampires (two with Block, two with Dodge) and eight Thralls (one with Leader, one with Wrestle if I’m remembering correctly). The Vampires are really tough to deal with if you don’t fail Blood Lust rolls and Pete managed to make it through the entire first half without failing any key rolls and positioned his Thralls well so that he didn’t suffer a Vampire leaving the pitch. I was able to crowd-surf one of his Vampires with Dodge, kept him out of the end zone, and scored on turn 8 of the first half by succeeding a key dodge roll with my Bull Centaur to score. Pete came back strong in the second half but the Blood Lust rolls caught up with him. I ended up holding on for the win but if Pete had made the rolls on some key Hypnotic Gaze attempts it could have easily been a tie.
Game #2 vs. Alex (Lizardmen)
Alex and I played a game with pretty much these same teams in the NaBBLe league. My dice were hot that day and I couldn’t help but roll 10s and took out half of his Saurus players. The build he brought this time had a Kroxigor (with Guard), six Sauruses (three with Block), and four Skinks (one with Block). On paper, this was a bad match for him because his Skinks’ Dodge was trumped by my Dwarfs’ Tackle but they also moved twice as fast. My strategy going into this match was to focus on the Skinks and do whatever I could to get them off the pitch; I figured if I took away his ball handlers the rest would more-or-less take care of itself. He managed to get a Skink with the ball free and clear and could have scored but he chose to stall on the goal-line to tie the game at 1. This was a mistake as I had a Blocker within blitz range (after making a 4+ dodge) and I was able to stop the score. I had succeeded in my Skink-bashing mission and caused casualties to three of his Skinks and knocked out the fourth who did not return in the second half. This meant that he began the second half with only seven players to my eleven, all of them having Agility 1. At that point, I figured that I would have a fairly easy time of preventing a score as he would struggle to pick up the ball and I’d be able to tie up his players. Much to my chagrin, he managed to have a Saurus pick up the ball right after the kick-off on the first attempt without a re-roll. I was disappointed but didn’t panic and eventually got the ball carrier surrounded and set up for a two-dice blitz. The result was only a Push/Both Down and I really wanted to pop the ball loose so I spent a re-roll to be rewarded with double skulls. He managed to move downfield some more but, with my player advantage, I blitzed his ball carrier again and got the ball loose but he managed to pick up the ball again with a Saurus without even having to burn a re-roll. He managed to blitz free and score on turn 8 which made the result a tie. This game all came unraveled for me after that initial failed blitz. I can’t help but wonder how it would have turned out if I’d have been a little more patient and not re-rolled for the double skulls.
Game 3 vs. Spazz (Khemri)
It’s worth noting that, with this tournament, Spazz is now ranked with all 24 Blood Bowl teams. This is quite the achievement so congratulations to Spazz on not only having the endurance to complete it but also the painting & modeling acumen to make all 24 teams! Khemri is, quite simply, a team that just befuddles me. Whether on the Cyanide video game or in real life I just haven’t figured out how to deal with them. I just get over-whelmed by their four Tomb Guardians (all of which had Mighty Blow on Spazz’ team) and find myself easily corralled. I got a luck casualty on one of the Tomb Guardians that didn’t regenerate which made things slightly easier to deal with but another double skull block extinguished any hope I had of coming back.
Game 4 vs. Colin (Skaven)
I had finished up day one with a record of 1-1-1 and was determined to run the table and leave the tourney with a winning record. I’d played Colin’s Skaven once before at the 2011 Lakeside Cup but he came with a significantly different team build this time with four Gutter Runners (two with Block, one with Sprint), a Rat Ogre with Block, and a Stormvermin with Kick. The rest were all naked Line Rats with one sub and no Throwers. The first few turns were an unmitigated disaster as he got a Blitz on the opening kick-off with my team receiving. I did leave players back to cover defensively but he still managed to score by turn 3. I had an opportunity to score at the end of the first half and made a costly counting mistake. My Bull Centaur with Sure Hands had the ball and was within six squares of the end zone. I didn’t want to tempt fate and start attempting go-for-it rolls, even with Sure Feet but I failed to notice that one of his Gutter Runners, with some nifty dodging and a couple of go-for-it moves, could mark my ball carrier. This meant that he could have two players on my ball carrier so blitzing off wouldn’t be an option. I tried to dodge away but did not succeed and ended the first half down a touch-down. I then had to kick to him and he scored very quickly again putting me down two scores with only six turns left in the game. On turn 5 things started going my way and I started getting knock-outs and casualties like crazy. I caused casualties to six of his players with blocks and caused a fouling casualty to his Rat Ogre. It was too little too late, however, and I only managed to score one touch-down on the very last game. Despite the unfortunate kick-off results this game was a lot of fun. I feel like I did the best with what I had and only made one tactical error by not noticing the Gutter Runner that marked my ball carrier in the first half which prevented me from scoring. This game also put me at the top of the casualty count.
Game 5 vs. Dave (Norse)
Ordinarily Norse are one of those tournament teams that I dread facing but this time I had a team with almost as much Block so I felt pretty confident. Additionally, with a team of almost all AV 7 I was hopeful that I could repeat the last game’s casualty-fest and at least walk away with that trophy. If I could describe this game in one word it would be heart-braking. On the very first block of the game I rolled double skulls which was definitely a portent of things to come. Dave scored on the opening drive and I wasn’t able to respond with a touch-down but I was able to crowd-surf both of his blodging Catchers, both of which were killed by the crowd. On his turn 6 of the first half he caused a casualty to one of my Chaos Dwarf Blockers which I saved with the Apothecary but, on the very next block, he did the same thing to one of my other Chaos Dwarf Blockers with Guard. Down 1-0 at the start of the second half I received the kick and faced my third blitz of the tournament. I recovered the ball in the hands of one of my Bull Centaurs and had him in and amongst a scrum of players. Circumstances prevented me from getting him caged completely but I thought, at the very least, the ball would be in a precarious position if it came free. Dave then blitzed in with his Berserker, the ball landed on the berserker who caught it in two tackle zones, then dodged out and succeeded two go-for-it rolls to effectively get away without any real threat of being blitzed and scored shortly thereafter which effectively marked the end of the game apart from a few turns of shoving to go for more casualties. I walked away from that game profoundly frustrated. I did get two extremely lucky crowd casualties so I can’t sit here and say that I “couldn’t catch a break.” Blood Bowl is a game where you tend to win by making your opponent roll as many dice as possible which I was able to do but Dave kept rolling 3+ consistently and got Kapows on every one-die block I forced him to make. But, for every fat middle of a distribution curve there are tapered ends and I know which one I wound up on in this game.
Final Thoughts
Laurent and Alex did a great job running this tournament and it was a lot of fun. I’m just quite disappointed with how I fared. If I’m being completely honest with myself I feel like I deserved a B or B+ in terms of my tactics employed but I wound up in the bottom quartile in terms of tournament placement. What really stings is that this is the second or third tournament where I lost out on the Most Casualties trophy by one. The next tournament on the schedule is Q’ermitt and I’d planned to take Chaos Dwarfs again but I may go back to my Underworld as I just seem to have some mystical connection with them and they just work better when I play them than they should.